Thursday, July 4, 2013

Part 3: Calling all hands (CAH)


Calling all hands is basically where you send notice and a whistle to everyone in the crew with a button to quickly board your ship. Awesome feature indeed. But this feature have a major cons. It annoys the crap out of everyone. We be chilling, playing some swordfight or spades and wheeeeee, the whistle pop up. It can also make other people's jobbers accidentally leave ship and board yours. So use it appropriately.

How to use CAH:

1. Press the duty navigation wheel and press the manage jobbers





2. Press call all hands

3. Pick your setting. Always remember to uncheck in port/sailing and in battle unless it is very necessary.The reasons will be explain after this.




Here a few things to keep in mind when using CAH,

1. If you gonna use it frequently for example in brigand king hunts, let the crew know so they can mentally prepare and also avoid accidentally board your ship.

2. Remember to uncheck the 'In port/Sailing' and 'In battle' settings as these setting will send whistle to all the people on ships. If someone on a ship, it is safe to assume that they are doing something and will not appreciate being disturb. Worse if a jobber accidentally press the board button and leave their ship mid battle, their commanding officer will not be happy. This could lead to serious argument and it will be your fault, not the jobber for pressing the button. So always, ALWAYS! remember to uncheck those two settings.


Tuesday, April 23, 2013

Officer's Training Part 2: Recharting

Ok, after you restock your ship, (Here is part 1 on how to restock http://menoobypp.blogspot.com/2013/04/officer-training-part-1-restocks.html) it is now time to chart your course. Why? So you can set sail obviously. Ok, step one is to choose route. What should you consider when choosing route? Your end destination, how long you plan your trip to be, and how difficult you want the brigand/barbarian spawn.

How to know the difficulty of the route:

Now look at the league point (the dot). The dots from Caravanserai Island to Arakoua Island look lighter compare to Arakoua to Kasidim. This shade respresent their difficulty. Darker shade mean harder route. In this example, it means that Arakoua-Kasidim is harder than Caravanserai-Arakoua. Keep in mind that harder spawn provide bigger booty. (There are other factors that decide the amount of booty generated. This system is call booty ramp. I will talk more about it in the future post. (You can also read more about it here, http://yppedia.puzzlepirates.com/Booty_ramp) The blue/grey circle around the dot show whether the dot is memorize or not. How to memorize a league point? That topic for another post in the future (maybe), right now lets focus on charting.

Ok now that you decide your destination lets get charting.


In this step by step tutorial, i will chart from Aimuari Island to Quetzal Island.

1. Press 'Navigation Duty Station' and choose Chart a course. You can also open it by going to Booty tab, right click on chart and press view. Either way will open the same charting window.


2. Press on your destination island to set your course. Your destination have to be an island. You can't set a league point as your destination. Once your press your destination island, the chart will form a blue dotted line to that island. That will be your proposed route.


3. Now press 'chart course'. The dotted line will turn white. This mean you have confirm your route.


Congratulations mate, you have charted your course!

Recharting mid-seas:

What if i want to change my route mid seas? Don't worry mate you can clear your route and rechart a new route at any league point. However i would advise not to do that unless you have to. (Example: to get to expedition, or running low on stock or chasing some pvp or brigand king.) This is because the computer already spawn brig along your route. Changing the route will make the system reboot your spawn or something like that, mean it will take longer time to engage your spawn. I also heard that changing your route restart the puzzle score of your jobber. (I'm not so sure about this since i didn't pay any attention to this detail when i'm recharting.)

That is all for today. Happy charting!

Tuesday, April 2, 2013

Officer Training Part 1 : Restocks

1. Stock

2 things you gonna need for running a pillage, rum and cannonballs. For sloop we will be using small cannonballs. For other type of ship,

Cannon size Ship types
Small Sloop, cutter, longship
Medium Dhow, baghlah, merchant brig, war brig, xebec
Large Fanchuan, junk, merchant galleon, war frigate, grand frigate


You can also use swill or grog but they don't last as long as rum. Swill is said to last only 40% as long as rum and grog 60%.


To buy stock, first press to the 'ship's hold', and press 'Inspect ship's hold'






Then,
1. Press on Buy/Sell commodities. Then press sort by sell price (top right corner) to get the best price.
2. Pick the stock you want to buy, (cannonball, rum and etc) and put in the unit you want to buy
3. Press buy. Tadaa
 
To sell stock,
1. That is your homework for today. Go fiqure it out -_-.



How much stock you need? This one up to couple of factor. How long are you planning for your pillage, how much do you want to load and how much you shoot per battles. I'm a VERY trigger happy person with a tendency to do long pillage (3-4 hours long pillage) so i usually restock my sloop to 50 rums and 500 cbs. Of course for normal person, this is overstock. Sometimes, 30 rums and 200 cbs is enough. Remember that more stock you have onboard, more you will lose if you lose the battles.